Game Developers Conference 2016 is quickly picking up steam as multiple videogame vendors have revealed their latest innovations, plans, and trend-charts for the year. Among other things, Microsoft Xbox has confirmed that Xbox Live now offers a long sought after feature: cross-network play.
With this new option now available, gamers are able to fire up online multiplayer sessions with other players on rival consoles. This, of course, only applies to current and soon-to-be-released titles on the Microsoft Xbox One and those that are using the Microsoft Xbox Live service. There will be no applied limitations on what sort of platforms it can engage.
Thus, all-out gaming sessions on popular games that appear on Microsoft Xbox One, Sony PlayStation 3 and PlayStation 4, Nintendo Wii U, and the PC will now be able to directly communicate and duel with each other, provided the host is running the match on a Microsoft Xbox device or related service.
According to Microsoft, game developers are not forced to support this feature as they are allowed to consider that option openly. Also, Microsoft Xbox Live players are given the option of choosing to play only with other Xbox Live players.
First to support this new Microsoft Xbox feature is Psyonix’s Rocket League. Players in this game just need to only enable cross-network play between Xbox One and PC systems and then send out an open invitation to other players on competing networks so they can join in.
At press time, there are no confirmed dates on when this new function, along with other major updates, will be rolled out to Microsoft Xbox One and Xbox Live services.